References
- Jaff Lander. Working with motion capture file format. Game Developer, January:30-37, 1998
- Okan Arikan and D.A. Forsythe. Interactive motion generation from examples. In Proceedings of ACM SIGGRAPH 2002, Annual Conference Series, July 2002
- M. Gleicher, H. Shin, L. Kovar, and A. Jepsen. Snaptogether-motion. In Proceedings of ACM SIGGRAPH 2002 Symposium on Interactive 3D Graphics. ACM SIGGRAPH, 2002
- Lucas Kovar, Michael Gleicher, and Fred Pighin. Motion graphs. In Proceedings of ACM SIGGRAPH 2002, Annual Conference Series, July 2002
- Jehee Lee, Jinxiang Chai, Paul S. A. Reitsma, Jessica K. Hodgins, and Nancy S. Pollard. Interactive control of avatars animated with human motion data. In Proceedings of ACM SIGGRAPH 2002, Annual Conference Series, July 2002
- S. I. Park, H. J. Shin, and S. Y. Shin. On-line locomotion generation based on motion blending. In Proceedings of ACM SIGGRAPH/Eurographics Symposium onComputer Animation 2002, July 2002
- C. Rose, M. Cohen, and B. Bodenheimer. Verbs and adverbs: Multidimensional motion interpolation. IEEE Computer Graphics and Application, 18(5):32-40, 1998
- S. Gottschalk, M. C. Lin, and D. Manocha. OBBTree: A hierarchical structure for rapid interference detection. Computer Graphics, 30(Annual Conference Series):171-180, 1996
- S. Redon, A. Kheddar, and S. Coquillart. Fast continuouscollision detection between rigid bodies. In Proceedings of Eurographics Conference, 2002
- S. Redon, Y.J Kim, M.C. Lin, and D. Manocha. Fast continuous collision detection for articulated models. In Proceedings of ACM Symposium on Solid Modeling and Applications, 2004.
- David Eberly. 3D Gamem Engine Design: a practical approach to real-time computer graphics. Academic Press, 2001
- Brian Mirtich. Impulse-based Dynamics for Rigid- Body Simulation. PhD thesis, University of California, Berkeley, 1996
- Dohan Kim, Ho Kyung Kim, and Sung Yong Shin. An event-driven approach to crowd simulation with example motions. Technical Report CS/TR-2003-186, KAIST, 2003
- Julien Basch, Jeff Erickson, Leonidas J. Guibas, John Hershberger, and Li Zhang. Kinetic collision detection for two simple polygons. Computational Geometry, 27(3):211-235, 2004 https://doi.org/10.1016/j.comgeo.2003.11.001
- Karim Abdel-Malek, Denis Blackmore, and Kenneth Joy. Swept volumes: Foundations, perspectives, and applications. International Journal of Shape Modeling, 2002. Submitted.
- Young J. Kim, Gokul Varadhan, Ming C. Lin, and Dinesh Manocha. Fast swept volume approximation of complex polyhedral models. In Proceedings of the ETRI Journal, submitted in 2006 7 eighth ACM symposium on Solid modeling and applications, pages 11-22, 2003
- A. Foisy and V. Hayward. A safe swept volume method for collision detection. In The sixth international Symposium of Robotics Research, pages 61-68, 1993.
- S. Redon, Y.J Kim, M.C. Lin, D. Manocha, and J. Templeman. Interactive and continuous collision detection for avatar in virtual environments. In Proceedings of Virtual Reality Conference 2004 (VR), pages 117-283, March 2004