Teaching and Learning on the Computational Estimation Using Role Play in an Actual Life Problem Situation - Centered on the 3rd Grade -

역할극 중심의 실생활 문제 상황의 어림학습 지도에 관한 연구 - 초등 3학년을 중심으로 -

  • Published : 2006.11.30

Abstract

It is the purpose of this study to help computational estimation study to settle down in effective teaching method through analysis how students are understanding computational estimation and what occurs using computational estimation in actual life problem situations. I set 3 cases to accomplish these purposes. (1) How students are understanding computational estimation? (2) How students' computational estimation ability is in applying actual life problem situation? (3) What is students' different attitudes in an actual life problem situation before studying computational estimation and after? To accomplish tile purpose, I chose 6 third grade students and taught 'Computational estimation using actual life problem situation' and analyzed students computational estimation processing. Then I arranged the computational estimation processing in an actual life problem situation and differences between the before and tile after. As a result, I obtained the followings. (1) Need of estimation: Every students could recognize the need of estimation with experiencing an actual life problem situation. (2) Choosing the order of decimals: Students could choose appropriate order of decimals according to an actual life problem situations. (3) Using strategy: They usually use rounding strategy and quite often use special number and compatible number strategy.

본 연구는 수학학습 능력이 서로 다른 3학년 6명의 학생을 대상으로 총 6회의 실생활 문제 상황을 활용한 어림수업을 실시하여 어림에 어떤 변화가 보이는지 분석하고 어림학습 전과 후에 실생활 문제 상황 학습지를 투입하여 그에 대한 변화를 비교해 보았다. 실생활 문제 상황을 활용하여 역할극으로 진행된 어림수업에서 학생들은 자신의 생활과 친숙한 문제 상황 속에서 어림을 사용하였으며, 문제 상황에 따라 적절한 자리 수를 결정할 수 있음을 확인하였다.

Keywords