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Multimedia Scaffolding Tools to Help Children's Scientific Investigation in a Virtual Field

가상 필드에서 초등학생들의 과학적 탐구를 도와주는 멀티미디어 보조 도구

  • 조용주 (상명대학교 미디어학부) ;
  • 박경신 (한국정보통신대학교 디지털미디어연구소)
  • Published : 2005.04.01

Abstract

The Field is a simulated virtual environment specifically designed to assist elementary students learn the basic scientific inquiry skills such as observation, data collection, and generating and verifying hypothesis. Over the last four years, the Field has been used to teach inquiry learning in the context of mathematics and science in an elementary school. During the studies, it was observed that students suffered from problems in navigation, wayfinding, and data collection. First, this papers discusses the problems and the technical aids we have iteratively developed to address these issues. We will then discuss the impact of the technical aids on the student's behaviors.

가상 필드는 초등학생들이 수학이나 과학에서 많이 필요로 하는 관찰력과 과학적 탐구 능력을 키워주기 위해 만들어진 시뮬레이션 가상현실 환경이다. 지난 4년간 가상 필드는 한 초등학교의 여러 학년 학생들을 상대로 사용되었는데, 가상 필드에서 탐색을 하던 학생들이 방향감을 잃어버리거나 또 자료 수집에 어려움을 보이는 등 여러 가지 문제점이 발견되었다. 이렇게 발견된 문제들을 해결하고 학생들이 좀 더 원활하게 자료 수집을 쉽게 할 수 있도록 도와주기 위해 처음에는 단순히 종이를 이용하는 형태에서 점진적으로 다양한 멀티미디어 환경을 이용하는 프로그램들을 개발하여 학생들에게 제공하였다. 이 논문에서는 초등학생들이 가상현실을 교육에 사용하면서 발생했던 문제점들을 기술하고 그것을 해결하기 위해 제공된 프로그램들을 설명한다. 또한 이런 프로그램들이 어떻게 사용자들의 행동에 영향을 주었는가에 대해서 설명한다.

Keywords

References

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