Journal of Korea Multimedia Society (한국멀티미디어학회논문지)
- Volume 7 Issue 12
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- Pages.1700-1707
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- 2004
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- 1229-7771(pISSN)
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- 2384-0102(eISSN)
Combination Algorithm of a Material for Marble Solid Effects
- Park, Tae-Jin (Division of Computer & Multimedia Engineering, Pukyung Nat'l Univ.) ;
- Park, Man-Gon (Division of Computer & Multimedia Engineering, Pukyung Nat'l Univ.)
- Published : 2004.12.01
Abstract
Nowaday, market size of digital image in world around is looks to rapidly growth. For this, Texture mapping has traditionally been used to add realism to computer graphics images. Therefore to make our image realistic, we need to give the various kind of objects material parameter and environment lighting. To present the completed marble we use passing back algorithm and combination with channel of a material. In experimental result of this paper that application by passing back algorithm and varying the parameter such as scale, period, distortion, octaves of noise make showing the superiority of optimized rendering of spheres and perfect another marble effects.
Keywords
- Solid marble texture;
- perlin noise;
- turbulence function;
- intersection 3D sphere;
- passing back algorithm