디지털시네마 기술개발 및 상용화 현황

  • 안충현 (한국전자통신연구원 디지털방송연구단) ;
  • 김대희 (한국전자통신연구원 디지털방송연구단)
  • 발행 : 2004.11.01

초록

키워드

참고문헌

  1. T. Harris, How Digital Cinema Works, entertainment.howstuffworks.com/digital-cinema.htm
  2. CREDIT SUISSE FIRST BOSTON Corp., Digital Cinema : Episode II, 25p., 2002
  3. Digital Cinema Business Models: The Global Outlook, Screen Digest Ltd., 2003
  4. 삼성경제연구소, 21세기 성장엔진을 찾아라, 2000
  5. Boeing D-Cinema, www.boeingkorea.co.kr/02pro/01sys/02.html
  6. MKPE Consulting, Digital Cinema, www.mkpe.com/cinema/digital_ cinema.htm
  7. ISO/IEC JTC l/SC 29/WG 11, 2002, Digital Cinema Requirements, QG 11 Document N5328, Awaji, December, 2002
  8. J. Isailovic, The Forefront of Digital Cinema in the USA - The World created by the Convergence of IT and CDS, Content Management Forum, Tokyo, Japan, 2000
  9. C. Perschon, Digital Cinema-The new challenge for the Movie Industry, p90, 2001
  10. E. Chung, Adoption of E-Cinema, SRI Consulting Business Intelligence, 2001
  11. S.M. Morley, 'Making Digital Cinema Actually Happen-What It Takes and Who's Going to Do It,' SMPTE 140th Technical Conference, 1998
  12. Digital Cinema Today, http://dcinematoday.com/
  13. Digital Cinema Initiatives, digital Cinema Specification, v.4.5, 2004