실시간 그래픽 디포메이션 알고리즘을 이용한 가상환경젱어

The Virtual Environment Control using Real-time Graphic Deformation Algorithm

  • 강원찬 (조선대학교 대학원 제어계측공학과) ;
  • 김남오 (조선이공대학 전기) ;
  • 최창주 (조선대학교 전기공학과)
  • 발행 : 2004.05.01

초록

In the established virtual-reality system, although it is possible to transact a faculty of sensation and graphic in a single PC, virtual object forcibly treated with rigid body for the reason of the huge amount of calculation, and the number of polygon is restricted. Furthermore, there is some difficulty in the financial aspect and a program field, because the existing virtual-reality system needs at least two workstations or super computers. In this study, the new force-reflecting algorithm called as "Proxy" and a finite element method of Hyperion are applied to this system in order to transact in real-time. Consequently, though the number of polygon, which brings about an obstacle is increased in the real-time graphic transaction, this system makes it possible to transact in the real-time, not being influenced by the size of the virtual object.

키워드

참고문헌

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