Quality of Life, Motivations and Effects of Online Game Playing among Adolescents

청소년의 삶의 질과 온라인 게임 이용동기 및 결과에 관한 연구

  • Received : 2002.12.31
  • Accepted : 2003.02.24
  • Published : 2003.04.01

Abstract

This study aimed at understanding motivations and effects of online game playing of adolescents related to quality of life. The field survey was administered to 836 $4^{th}-12^{th}$ grade students in their classrooms. Findings showed that the 5 critical motivations for playing online games were : attraction to the game characters, entertainment, avoidance, loneliness, and killing-time. Motivations differed by sex and grade in school. Quality of life was related to the motivations for online game playing and to the feelings of satisfaction obtained after playing online games. Implications of these findings were discussed from the perspective of policy for the information welfare of adolescents.

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