An Efficient Anisotropic Volume Rendering using an Intensity Interpolation and Adaptive Intermediate Voxel Insertion Method

광도 보간과 적응형 중간복셀 삽입법을 이용한 효율적인 비균등 볼륨 렌더링

  • Published : 2003.12.01

Abstract

In some volume visualization fields such as medical imaging, anisotropic volume data are more common than isotropic ones. In this paper, we propose an efficient rendering method for anisotropic volume data, which directly computes the intensity of intermediate samples by interpolating the intensity of two corresponding voxels on consecutive slices. Unlike density interpolation method, it does not require a preprocessing step for generating intermediate slices or additional memory for storing them. Additionally, we propose an adaptive intermediate voxel insertion method that avoids overblurring on object surfaces. This may occur when we render high frequency areas using the intensity interpolation method. Using these methods, we can improve the rendering speed without sacrificing image quality.

3차원 의료영상처리와 같은 볼륨 가시화 분야에서는 균등한 볼륨보다 비균등한 볼륨이 많이 사용된다. 비균등한 볼륨은 3차원 직교공간에서 세축방향의 공간 해상도가 같지 않은 것을 가리킨다. 본 논문에서는 인접한 두 슬라이스상에 있는 복셀에서의 광도를 보간하여 중간 복셀의 광도를 직접 계산하는 효율적인 비균등한 볼륨 렌더링 방법을 제안한다. 기존의 밀도 보간법과 달리 여기서는 중간 슬라이스를 만들기 위해 전처리 과정을 거치지 않으며, 생성된 중간 슬라이스를 저장하기 위한 기억공간도 필요 없다. 이와 더불어 광도 보간법으로 공간 주파수가 높은 영역을 렌더링 할 때 발생할 수 있는 과도한 흐려짐 현상을 막기위해 적응형 중간 복셀 삽입법을 제안한다. 이 방법을 활용하면 일정한 화질을 유지하면서 렌더링 속도를 향상시킬 수 있다.

Keywords

References

  1. Speray D, Kennon S, 'Volume Probes: Interactive Data Exploration on Arbitrary Grids,' Computer Graphics, 24(5), pp. 5-12, 1990 https://doi.org/10.1145/99308.99310
  2. Danskin J, Hanrahan P, 'Fast Algorithms for Volume Ray Tracing. Proceedings of 1992 Workshop on Volume Visualization,' pp. 91-105, 1992 https://doi.org/10.1145/147130.147155
  3. Yagel R, Kaufman A, 'Template-based Volume Viewing. Computer Graphics Forum,' pp.153-167, 1992 https://doi.org/10.1111/1467-8659.1130153
  4. Zuiderveld KJ, Koning AH, Viergever MA, 'Acceleration of Ray-Casting using 3D Distance Transforms. Proceedings of Visualization in Biomedical Computing,' pp. 324-335, 1992
  5. Udupa JK, Odhner D, 'Shell Rendering. IEEE Computer Graphics and Applications,' 13(6), pp. 58-67, 1993 https://doi.org/10.1109/38.252558
  6. Lacroute P, Levoy M, 'Fast Volume Rendering Using a Shear-Warp Factorization of the Viewing Transformation. Computer Graphics,' pp. 451-458, 1994 https://doi.org/10.1145/192161.192283
  7. Freund J, Sloan K, 'Accelerated Volume Rendering Using Homogeneous Region Encoding,' Proceedings of IEEE Visualization '97, pp. 191-196, 1997 https://doi.org/10.1109/VISUAL.1997.663880
  8. Marincek B, Ros PR, Reiser M, Baker M E, 'Multislice CT:A Practical Guide,' Proceedings of the 5th International SOMATOM CT Scientific User Conference, 2000
  9. Levoy M, 'Display of Surfaces from Volume Data,' Display of Surfaces from Volume Data, 8(3), pp. 29-37, 1988 https://doi.org/10.1109/38.511
  10. Yagel R, 'Volume Viewing: State of the Art Survey,' SIGGRAPH'97 Course Note 31, 1997
  11. Mueller K, Shareef N, Huang J, Crawfis R, 'High-Quality Splatting on Rectilinear Grids with Efficient Culling of Occluded Voxels,' IEEE Transactions on Visualization and Computer Graphics 5(2), pp. 116-134, 1990 https://doi.org/10.1109/2945.773804