인터넷 온라인 게임을 위한 서버의 분산구성 기법

Distributed Server Configuration Scheme for Internet Online Game

  • 이남재 ((주)다이스넷 엔터테인먼트) ;
  • 서덕원 (전북대학교 컴퓨터공학과) ;
  • 곽훈성 (전북대학교 전자정보공학부)
  • 발행 : 2001.11.30

초록

Generally, the internet online game systems are divided into two parts, clients and servers. The clients provide a connection with game server to each user and communicate between them. And, the server controls all clients by the game rules fairly and manages database systems to maintain the user information. In this paper, we propose a configuration method for internet online game servers using distributed scheme. To apply this method, we divide game server into three sub-level parts again. First part of game server is login server to establish the connection between communication server and clients. Second part is communication server to connect between clients and main game server during playing the game. And last part is DBMS that performs database independently. Our proposed scheme suggests that the game server operates very stable because of decreasing of processing load by distributed scheme. So, our proposed server configuration applies to similar online game easily.

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