2nd Edition
Computer Graphics, Principles and Practice
J. Foley;A. van Dam;S. Feiner;J. Hughes
3D Games
v.1
A. Watt;F. Policarpo
Symp. on Interactive 3D graphics
I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments
J. Cohen;M. Lin;D. Manocha;M. Ponamgi
SIGGRAPH'96
OBB-Tree: A Hierarchical Structure for Rapid Interference Detection
S. Gottschalk;M. Lin;D. Manocha
Computational Geometry: Algorithms and Applications
M. de Berg;M. van Kreveld;M. Overmars;O. Schwarzkopf
IEEE Trans. on Visualization and Comp. Graphics
v.4
no.1
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
J. Klosowski;M. Held;J. Mitchell;H. Sowizral;K. Zikan
IEEE CG&A
v.14
no.3
Solving the Collision detection problem
Garcia-Alonso;et al.
SIGGRAPH'88
Collision Detection and Response for Computer Animation
M. Moore;J. Wilhelm
Thesis
Efficient Collision Detection for Animation and Robotics
M. Lin
SIGGAPH'90
Curved Surfaces and Coherence for Non-penetrating Rigid Body Simulation
D. Baraff
Proc. IEEE Symp. on Res. Frontiers in Virtual Reality
Interactive Collision Detection
P. Hubbard