References
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- 3D Games v.1 A. Watt;F. Policarpo
- Symp. on Interactive 3D graphics I-COLLIDE: An Interactive and Exact Collision Detection System for Large-Scale Environments J. Cohen;M. Lin;D. Manocha;M. Ponamgi
- SIGGRAPH'96 OBB-Tree: A Hierarchical Structure for Rapid Interference Detection S. Gottschalk;M. Lin;D. Manocha
- Computational Geometry: Algorithms and Applications M. de Berg;M. van Kreveld;M. Overmars;O. Schwarzkopf
- IEEE Trans. on Visualization and Comp. Graphics v.4 no.1 Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs J. Klosowski;M. Held;J. Mitchell;H. Sowizral;K. Zikan
- IEEE CG&A v.14 no.3 Solving the Collision detection problem Garcia-Alonso;et al.
- SIGGRAPH'88 Collision Detection and Response for Computer Animation M. Moore;J. Wilhelm
- Thesis Efficient Collision Detection for Animation and Robotics M. Lin
- SIGGAPH'90 Curved Surfaces and Coherence for Non-penetrating Rigid Body Simulation D. Baraff
- Proc. IEEE Symp. on Res. Frontiers in Virtual Reality Interactive Collision Detection P. Hubbard