실시간 랜더링을 위한 포괄적 가시겅 계산

  • 발행 : 2001.05.01

초록

키워드

참고문헌

  1. IEEE Visualization '97 Architectural walkthroughs using portal textures D.G. Aliaga;A.A. Lastra
  2. Proc. of ACM Symposium on Interactive 3D Graphics Towards image realism with interactive update rates in complex virtual building environments J. Airey;J. Rohlf;F. Brooks
  3. Interactive computer graphics: a top down approach with OpenGL(2nd Edition) E. Angel
  4. Visibility streaming for network-based walkthroughs D. Cohen-Or;E. Zadicario
  5. Radiosity and realistic image synthesis Cohen;Wallac
  6. Proc. of 12th ACM Symposium on Computational Geometry Temporally coherent conservative visibility S. Coorg;S. Teller
  7. Proc. of ACM Symposium on Interactive 3D Graphics Real-Time occlusion culling for models with large occluders S. Coorg;S. Teller
  8. Virtual reality: scientific and technological challenges N.I. Durlach;A.S. Mavor
  9. Tech Memo 98-36 A survey on culling for virtual reality J. Heo
  10. Proc. of 13th ACM Symposium on Computational Geometry Accerlated Occlusion Culling using Shadow Frusta T.Hudson;D. Manocha;J. Cohen;M. Lin;K. Hoff;H. Zhang
  11. IEEE Transactions of Pattern Analysis and Machine Intelligence v.13 no.6 Efficiently computing and representing aspect graphs of polyhedral objects Z.Gigus;J. Canny;R. Seidel
  12. Proc. of ACM Siggraph Hierarchical z-buffer visibility N. Greene;M. Kass;G. Miller
  13. PhD Dissertation, University of California Santa Cruz Hierarchical rendering of complex environments N. Greene
  14. ACM SIGGRAPH'96 Hierarchical polygon tiling with coverage masks N. Greene
  15. PhD Dissertation, Dept. of Computer Science, KAIST Visibility layers and their applications to rendering D. Kim
  16. ACM SIGGRAPH Special Issue on 1995 Symposium on Ineractive 3D Graphics Portals and mirrors: simple, fast evaluation of potentially visible sets D. Luebke;C. Georges
  17. ACM Trans. Graphics v.6 Worst case optimal hidden-surface removal M. McKenna
  18. Proc. of Graphics Interface Interactive solid geometry via partitioning trees B. Naylor
  19. Proc. of IEEE COMPSAC Half-tone represetation of 3-D objects illuminated by area sources or polyhedron sources T. Nishita;E. Nakamae
  20. IEEE Visualization '98 Efficient warping for arcitectural walkthroughs using layered depth images V. Popescu;A. Lastra;D.G. Aliaga;M.O. Neto
  21. The HP Journal An overview of the visualize fx graphics accelerator hardware N. Scott;D. Olsen;E. Gannet
  22. Proc. of ACM SIGGRAPH Conservative volumetirc visibility with occluder fusion G. Schaufler;J. Dorsey;X. Decoret;F.X. Sillion
  23. Proc. of ACM SIGGRAPH Visibility preprocessing for interactive walkthrough S.Teller;C.H. Sequin
  24. PhD Dissertation, University of Berkeley Visibility Computations in Densely Occluded Polyhedral Environments S.Teller
  25. Research Report, Chungbuk National University An efficient visibility computation for real-time walkthrough K.H. Yoo
  26. PhD Dissertation, Dept. of Computer Science, KAIST 3D visibility and its applications K.H. Yoo
  27. Proc. of 14th ACM SIGGRAPH Visibility culling using hierarchical occlusion maps H. Zhang;D. Manocha;T. Hudson;K. Hoff