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On Securing Web-based Educational Online Gaming: Preliminary Study

  • Yani, Kadek Restu (Department of IT Convergence and Application Engineering, Pukyong National University) ;
  • Prihatmanto, Ary Setijadi (School of Electrical Engineering and Informatics, Bandung Institute of Technology) ;
  • Rhee, Kyung-Hyune (Department of IT Convergence and Application Engineering, Pukyong National University)
  • Published : 2015.10.28

Abstract

With the deployment of web-based educational game over the internet, the user's registration becomes a critical element. The user is authenticated by the system using username, password, and unique code. However, it cannot be handled properly because the data is transmitted through insecure channel on the network. Hence, security requirement is needed to avoid identity leakage from malicious user. In this paper, we propose a secure communication approach using SSL protocol for an online game. We also describe the security requirements for our approach. In future work, we intend to configure and implement the SSL protocol by enabling HTTPS in web-based online game.

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