Real scale lunar apparent albedo and moonshine simulation with improved 3D lunar optical model with Apollo 10084 soil sample

  • Yu, Jinhee (Space Optics Laboratory, Yonsei University, Institute of Space Science and Technology, Yonsei University, Yonsei Observatory, Yonsei University) ;
  • Kim, Sug-Whan (Space Optics Laboratory, Yonsei University, Institute of Space Science and Technology, Yonsei University, Yonsei Observatory, Yonsei University)
  • Published : 2012.10.17

Abstract

Using Fresnel reflection and Hapke BRDF model with Apollo 10084 soil sample's scattering properties, we constructed a real scale optical lunar model and used it to simulate lunar apparent albedo and moonshine. For Fresnel reflection, the refractive index of $1.68{\pm}0.5$ was used. For Hapke BRDF parameters from BUGs BRDF measurement, the single scattering with w=0.33, hot spot width h=0.017, average phase angle ${\zeta}$=-0.086 and Legendre polynomial coefficients b=0.308, c=0.425 in wavelength 700nm with two types of Henyey-Greenstein phase function was applied. The computation model includes the Sun as a Lambertian scattering sphere, emitting 1.5078 W/m2 at 700nm in wavelength. The Sun and Moon models were then imported into the IRT based radiative transfer computation. The trial simulation of the irradiance levels of moonshine lights shows that they agree well with the ROLO measurement data. We then estimate the lunar apparent albedo to 0.11. The results are to be compared with the measurement data.

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