ENHANCEMENT OF BOBSLEIGH SIMULATION REACTIVE FORCE

  • Ogino, Masatoshi (Graduate School of Computer and Cognitive Sciences, Chukyo University) ;
  • Taki, Tsuyoshi (Graduate School of Computer and Cognitive Sciences, Chukyo University) ;
  • Miyazaki, Shinya (Graduate School of Computer and Cognitive Sciences, Chukyo University) ;
  • Hasegawa, Junichi (Graduate School of Computer and Cognitive Sciences, Chukyo University)
  • 발행 : 2009.01.12

초록

The bobsleigh is a winter sport which use a sled to slide down an ice-covered course. There is a big expectation for having a training environment and being able to train year round. At present, training is very limited due to the season or course facilities. A variety of VR (Virtual Reality) equipment has been developed in recent years, and it is beginning to spread. We have also made our contribution in bobsleigh simulation. The reactive force applied in our bobsleigh simulation is much smaller than that of a real bobsleigh. This paper proposes a method to enhance reactive force of bobsleigh simulation in real time. The reactive force is magnified instantly in the physically-based simulation. The Laplacian filter is applied to the sequence of reactive force, this technique is often used in the field of image processing. The simulation is comprised of four large scale surround screens and a 6-D.O.F. (Degree Of Freedom) motion system. We also conducted an experiment with several motion patterns to evaluate the effectiveness of enhancement. The experimental results proved useful in some cases.

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