단일 정면 얼굴 영상을 이용한 게임 사용자의 3차원 얼굴 생성 방법

A 3D Face Generation Method using Single Frontal Face Image for Game Users

  • 정민이 (연세대학교 전기전자공학과) ;
  • 이성주 (연세대학교 전기전자공학과) ;
  • 박강령 (동국대학교 전자공학과) ;
  • 김재희 (연세대학교 전기전자공학과)
  • Jeong, Min-Yi (School of Electrical and Electronic Engineering, Yonsei University) ;
  • Lee, Sung-Joo (School of Electrical and Electronic Engineering, Yonsei University) ;
  • Park, Kang-Ryong (Department of Electronics Engineering, Dongguk University) ;
  • Kim, Jai-Hie (School of Electrical and Electronic Engineering, Yonsei University)
  • 발행 : 2008.06.18

초록

In this paper, we propose a new method of generating 3D face by using single frontal face image and 3D generic face model. By using active appearance model (AAM), the control points among facial feature points were localized in the 2D input face image. Then, the transform parameters of 3D generic face model were found to minimize the error between the 2D control points and the corresponding 2D points projected from 3D facial model. Finally, by using the obtained model parameters, 3D face was generated. We applied this 3D face to 3D game framework and found that the proposed method could make a realistic 3D face of game user.

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