EcoBlog: 생태학적 가상 커뮤니티 구현을 위한 4 차원 공간 프레임워크

EcoBlog: 4d Spatial Framework for Ecological Virtual Community

  • 임줌폰 (연세대학교 주거환경학과) ;
  • 배누리 (연세대학교 주거환경학과) ;
  • 최진원 (연세대학교 주거환경학과) ;
  • 전정윤 (연세대학교 주거환경학과)
  • Lertlakkhanakul, Jumphon (Department of Housing and Interior Design, Yonsei University) ;
  • Bae, Nu-Ri (Department of Housing and Interior Design, Yonsei University) ;
  • Choi, Jin-Won (Department of Housing and Interior Design, Yonsei University) ;
  • Chun, Chung-Yoon (Department of Housing and Interior Design, Yonsei University)
  • 발행 : 2006.02.13

초록

Although people's anxiety about the environmental problem has been getting higher, they are not provided good quality of knowledge about the environment. Based on this situation, Ecoblog can be a new type of online community to educate the public in ecological knowledge. Especially, Ecoblog can be utilized as a method of "preventive education", and it will contribute to reduce great amounts of environmental budget to restore contaminated environment to previous condition. Ecoblog also utilizes the concept of blog which user can create and append their site with chosen themes. A weblog or a blog is a non-commercial webpage regularly updated through the use of a blogging software which allows the user to "publish" kinds of amalgamations of text and graphics to the page as posts. The technology offered in Ecoblog is utilizing the concept of 4D place and game metaphor in order to provide users the sense of participation, interaction and immersion among them and the growing community. Thus, it requires applying the CAAD technology by implementing semantically well-defined building data model as a core database to create a 4D virtual community. This research focuses on defining a 4d spatial framework suitable for developing an online ecological community. Through our study, the state-of-the-art of online community has been studied at the first step. Second, the scenario of using EcoBlog described with content, visualization and navigation are defined based on the critical features derived at the first step. Finally, a 4d spatial framework composed of semantic building data model, content and rule database is constructed to propose factors that are necessary to establish an ecological virtual community. In conclusion, our framework could enhance the comprehension and interaction between users and virtual buildings in the ecological community by integrating the concept of game design, 4D CAD and semantic data model. Such framework can be applied to any online community for an educational purpose.

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