모바일 3차원 그래픽 아키덱쳐를 위한 시뮬레이션 프레임웍

A Simulation Framework for Mobile 3D Graphics Architecture

  • 이원종 (연세대학교 컴퓨터과학과 미디어시스템연구실) ;
  • 박정수 (연세대학교 컴퓨터과학과 미디어시스템연구실) ;
  • 한탁돈 (연세대학교 컴퓨터과학과 미디어시스템연구실)
  • Lee Won-Jong (Media System Laboratory, Department of Computer Science. Yonsei University) ;
  • Park Jeong-Soo (Media System Laboratory, Department of Computer Science. Yonsei University) ;
  • Han Tack-Don (Media System Laboratory, Department of Computer Science. Yonsei University)
  • 발행 : 2006.06.01

초록

In this paper we describe a simulation and development framework for designing mobile 3D graphics architectures. We are developing a simple and flexible simulation and verification environment (SVE) that uses gITrace's ability to intercept and redirect an OpenGL/ES streams. In combination wlth gITrace to trace OpenGL/ES commands, the SVE simulates the behavior of mobile 3D graphics pipeline during playback of traces, and then produces the second geometry trace that can be used as a test vector for the Verilog/HDL RT-level model. By comparing the frame-by-frame results, we can conduct architectural verification. To demonstrate the functionality of the SVE, we show the implementation of the verified mobile 3D architecture on a FPGA board. For this, we also present an application development environment (ADE) includes a mobile graphics API and a device driver interface (DDI). The proposed two software environments, the SVE and the ADE could be used fer developing and testing mobile applications, architectural study and speculative hardware designs.

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