Proceedings of the Korean Information Science Society Conference (한국정보과학회:학술대회논문집)
- 2006.06a
- /
- Pages.196-198
- /
- 2006
- /
- 1598-5164(pISSN)
A Cycle-Accurate Simulation Environment for Shader Architecture
쉐이더 구조를 위한 마이크로 아키텍쳐 시뮬레이션 환경
- Han Sang-Won (Media System Laboratory, Department of Computer Science, Yonsei University) ;
- Lee Won-Jong (Media System Laboratory, Department of Computer Science, Yonsei University) ;
- Han Tack-Don (Media System Laboratory, Department of Computer Science, Yonsei University)
- Published : 2006.06.01
Abstract
Shader architecture is one of the fastest growing fields in the ever advancing 3D graphics, and massive amounts of Ideas and technologies are being introduced to the market continuously. In this paper, we present a flexible cycle-accurate simulation environment to accelerate and alleviate the process of developing and verifying these ideas and technologies. Combination of 3D graphics API and hardware simulator allows OpenGL applications to be emulated off-the-shelf for a given shader micro-architecture. Easily modified parameters allow the simulation environment to be tailored to specific demands or requirements.
Keywords