Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2005.11a
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- Pages.751-754
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- 2005
A Design of a Vertex Shader for Mobile Devices
Mobile 기기에 적합한 Vertex Shader 의 설계 및 구현
- Jeong, Hyung-Ki (Department of Computer Engineering Seokyeong University) ;
- Nam, Ki-Hun (Department of Computer Engineering Seokyeong University) ;
-
Lee, Kwang-Yeob
(Department of Computer Engineering Seokyeong University) ;
- Hur, Hyun-Min (MtekVision(R) Co., Ltd.) ;
- Lee, Byung-Ok (MtekVision(R) Co., Ltd.) ;
- Lee, James (MtekVision(R) Co., Ltd.)
- 정형기 (서경대학교 컴퓨터공학과) ;
- 남기훈 (서경대학교 컴퓨터공학과) ;
-
이광엽
(서경대학교 컴퓨터공학과) ;
- 허현민 (엠텍비젼(R)(주)) ;
- 이병옥 (엠텍비젼(R)(주)) ;
- 이주석 (엠텍비젼(R)(주))
- Published : 2005.11.26
Abstract
In this paper, we designed a vertex shader for mobile devices. Proposed Vertex shader is compatible with the OpenGL ARB & DirectX 8.0 Vertex Shader 1.1 and is organized of modified IEEE-754 24 bits float point SIMD architecture. All float point arithmetic unit process 1 cycle operation with 100Mhz frequency more. We made a vertex shader demo system with Xilinx-Virtex II and get synthesis result that confirm 11M gates size at TSMC 0.13um @ 115MHz.
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