라이팅 시뮬레이션을 위한 분광특성기반의 랜더링 기법

Spectral-based rendering technique for lighting simulation

  • 이명영 (경북대학교 전자전기컴퓨터학부) ;
  • 조양호 (경북대학교 전자전기컴퓨터학부) ;
  • 이철희 (안동대학교 컴퓨터공학과) ;
  • 하영호 (경북대학교 전자전기컴퓨터학부)
  • Lee, Myong-Young (School of Electrical Engineering and Computer Science, Kyungpook National University) ;
  • Cho, Yang-Ho (School of Electrical Engineering and Computer Science, Kyungpook National University) ;
  • Lee, Cheol-Hee (Major of Computer Engineering, Andong National University) ;
  • Ha, Yeong-Ho (School of Electrical Engineering and Computer Science, Kyungpook National University)
  • 발행 : 2005.11.26

초록

This study proposes an effective algorithm that can render a realistic image of a lighting environment, especially an automotive rear lamp, using the backward ray tracing method. To producea realistic image similar to that perceived by the human eye, the incident light energy at the eye point estimated by a ray tracing algorithm is represented by XYZ tri-stimulus values, which are then converted into RGB values considering the particular display device.

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