Degine of MigAgent System for Load Balancing in Seamless Game

Seamless Games 에서의 부하 분산을 위한 MigAgent 시스템 설계

  • Published : 2005.10.28

Abstract

MMORPG enables thousands of players to play in an evolving virtual world at the same time over the internet. So, the load of this kind of games is heavier than that of any other precedents. One of load balancing methods is map-partition to divide the load of entire system which is vulnerable to delay message between clients and servers. In this paper, we propose a game architecture using MigAgent to help migration of player character between field servers and to reduce message traffic between clients and field servers.

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