GPU를 활용한 공간 가상 시뮬레이션 표현에 관한 연구

A Study On The Virtual Space Simulation Expression Using Graphic Process Unit

  • 김종현 (인제대학교 대학원 디자인대학 실내디자인) ;
  • 김석태 (인제대학교 디자인대학)
  • 발행 : 2004.11.05

초록

It is impossible to do real verification on design spaces before their completions due to the characteristics of building and interior space designs. So, in designing spaces, designers should reflect their real experiences in their lives into their design works. 3D games where GPU and other kinds of advanced technologies have bee applied first show their leads in technologies have bee applied first show their leads in technologies about 5 years than VRML. Those games which are produced reflecting real environment as it is could be regarded as the most excellent tool in their completeness level of physical environment due to their characteristics. This means that if 3D game engines employing GPU are used effectively they could be used as a presentation tool for virtual spaces. This study studies the expressions of virtual constructions through 3D game engines employing GPU, not in VRML-based virtual spaces on Webs but in immersion-type virtual spaces.

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