NURBS Post-processing of Linear Tool Path

미소직선 공구경로의 NURBS 변환

  • 김수진 (한국과학기술원 기계공학과 대학원) ;
  • 최인휴 (한국과학기술원 기계공학과 대학원) ;
  • 양민양 (한국과학기술원 기계공학과)
  • Published : 2003.04.23

Abstract

NURBS (Non Uniform Rational B-Spline) is widely used in CAD system and NC data for high speed machining. Conventional CAM system changes NURBS surface to tessellated meshes or Z-map model, and produces linear tool path. The linear tool path is not good for precise machining and high speed machining. In this paper, an algorithm to change linear tool path to NURBS one was studied, and the machining result of NURBS tool path was compared with that of linear tool path. The N-post, post-processing and virtual machining software was developed. The N-Post post-processes linear tool path to NURBS tool path and quickly shades machined product on OpenGL view and compares a machined product with original CAD surface. A virtual machined model of original tool path and post-processed tool path was compared to original CAD model. The machining error of post-processed NURBS tool path was reduced to 43%. The original tool path and NURBS tool path was used to machine general model using same machine tool and machining condition. The machining time of post-processed NURBS tool path was reduced up to 38%.

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