Implementation of a Physically Based Motion Engine

물리 기반 모션 엔진의 구현

  • 정일권 (한국전자통신연구원 VR연구부 디지털액터연구팀) ;
  • 박기주 (한국전자통신연구원 VR연구부 디지털액터연구팀) ;
  • 이인호 (한국전자통신연구원 VR연구부 디지털액터연구팀)
  • Published : 2003.07.01

Abstract

Recent performance improvement in computer and graphics hardware makes it possible to simulate a physical phenomenon in real time. VR department at ETRI has implemented a fast and robust physically based motion engine (PBM) for their general-purpose 3D online game engine. 'Dream 3D'. This paper shows the underlying algorithms of the PBM and introduces the structure and implementation results of it briefly.

Keywords