가상 환경 생성을 위한 깊이 기반 메쉬 모델링

Depth-based Mesh Modeling for Virtual Environment Generation

  • 이원우 (광주과학기술원 U-VR 연구실) ;
  • 우운택 (광주과학기술원 U-VR 연구실)
  • 발행 : 2003.11.01

초록

In this paper, we propose a depth-based mesh modeling method to generate virtual environment. The proposed algorithm constructs mesh model from unorganized point cloud obtained from a multi-view camera. We separate the point cloud consisting objects from the background. Then, we apply triangulation to each object and background. Since the objects and the background are modeled independently, it is possible to construct effective virtual environment. The application of proposed modeling method is applicable to entertainment, such as movie and video game and effective virtual environment generation.

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