Depth-based Mesh Modeling for Virtual Environment Generation

가상 환경 생성을 위한 깊이 기반 메쉬 모델링

  • 이원우 (광주과학기술원 U-VR 연구실) ;
  • 우운택 (광주과학기술원 U-VR 연구실)
  • Published : 2003.11.01

Abstract

In this paper, we propose a depth-based mesh modeling method to generate virtual environment. The proposed algorithm constructs mesh model from unorganized point cloud obtained from a multi-view camera. We separate the point cloud consisting objects from the background. Then, we apply triangulation to each object and background. Since the objects and the background are modeled independently, it is possible to construct effective virtual environment. The application of proposed modeling method is applicable to entertainment, such as movie and video game and effective virtual environment generation.

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