대한전자공학회:학술대회논문집 (Proceedings of the IEEK Conference)
- 대한전자공학회 2003년도 컴퓨터소사이어티 추계학술대회논문집
- /
- Pages.111-114
- /
- 2003
가상 환경 생성을 위한 깊이 기반 메쉬 모델링
Depth-based Mesh Modeling for Virtual Environment Generation
초록
In this paper, we propose a depth-based mesh modeling method to generate virtual environment. The proposed algorithm constructs mesh model from unorganized point cloud obtained from a multi-view camera. We separate the point cloud consisting objects from the background. Then, we apply triangulation to each object and background. Since the objects and the background are modeled independently, it is possible to construct effective virtual environment. The application of proposed modeling method is applicable to entertainment, such as movie and video game and effective virtual environment generation.
키워드