교육 훈련용 3차원 항공기 시뮬레이터의 구현

3D Flight Simulator for Education of Flying Tactics

  • 최성윤 (성균관대학교 정보통신공학부 컴퓨터공학과) ;
  • 채상원 (성균관대학교 정보통신공학부 컴퓨터공학과) ;
  • 한영신 (성균관대학교 정보통신공학부 컴퓨터공학과) ;
  • 이칠기 (성균관대학교 정보통신공학부 컴퓨터공학과)
  • 발행 : 2003.06.01

초록

The flight simulator should be made like a actual flight. For the scene of sight, instrument should show the condition of flight and the pilot should catch the altitude, speed, pose and rate of lift of the airplane. The paper describes 3D flight visual training program of driving airplane in practice. It is for beginners using joystick in PC, implements airplane physical equations. And it uses rendering technology to implement vision parts of flying object.

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