MPEG-4 SNHC 표준을 따르는 3차원 애니메이션 시스템의 구현

Implementation of A 3-D Animation System Based on The MPEG-4 SNHC Standard

  • 윤승욱 (광주과학기술원 정보통신공학과) ;
  • 안정환 (광주과학기술원 정보통신공학과) ;
  • 전정희 (광주과학기술원 정보통신공학과) ;
  • 호요성 (광주과학기술원 정보통신공학과)
  • 발행 : 2002.06.01

초록

In this paper, we propose a 3-D animation system to track and analyze motion of the human object. The proposed system consists of two separate layers: motion analysis layer and 3-D model registration layer. Following the MPEG-4 SNHC standard, we generate object motion using body definition and animation parameters. In the implemented system, we acquire human motion data from a single camera and extract body definition parameters from arbitrary VRML human models.

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