Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2002.06c
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- Pages.223-226
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- 2002
The Motion Transformation of Character Included Contrained Optimization Problem
구속조건을 고려한 캐릭터의 움직임 변경
Abstract
If one can easily modify the existing motion data to a new motion in making an animation movie, he can save a lot of time for graphic design. To implement this kind of system, we propose a PC-based system composed of low cost commercial animation tool (3D Studio Max) for visualization of the animation and motion editing module that handles optimization process during the motion transform. Researchers studying advanced motion transform techniques only have to focus on the mathematical manipulation of the motion data
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