3차원 그래픽 가속기의 효율적인 파이프라인 설계

An efficient pipelined architecture for 3D graphics accelerator

  • 발행 : 2002.06.01

초록

This paper is proposed about an efficient pipelined architecture for 3D graphics accelerator to reduce Cache miss ratio. Because cache miss takes a considerable time, about 20∼30 cycle, we reduce cache miss ratio to use pre-fetch. As a result of simulation, we figure out that the miss ratio of cache depends on the size of tile, cache memory and auxiliary cache memory. We can save 6.6% cache miss ratio maximumly.

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