Proceedings of the Korean Information Science Society Conference (한국정보과학회:학술대회논문집)
- 2001.10b
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- Pages.532-534
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- 2001
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- 1598-5164(pISSN)
VR Object Reuse based on Form, Function and Behavior
형태, 기능, 행위를 고려한 가상현실 객체 재사용
Abstract
Code and object reuse is big concern for fast and efficient Virtual Reality (VR) system development. Many VR packages offer reasonably nice abstractions for various functionalities. That is, software reuse at the functional level is well practiced. Many geometry models are rarely used for main \"characters\" but mostly for incidental and decorative objects. This is because the main \"character\" objects usually exhibit certain behavior incompatible with the way the geometric model is organized. Kim has made a clear distinction between form, function and behavior[1]. This naturally lends to a reuse method at the level form, function and behavior.nction and behavior.
Keywords