실시간 렌더링을 위한 효율적인 Anti-Aliasing

An Efficient Anti-Aliasing Algorithm for Real-Time Rendering

  • Han, Tae-Kuen (Dept. of Electrical Engineering, Dongguk University) ;
  • Ahn, Do-Rang (Dept. of Electrical Engineering, Dongguk University) ;
  • Lee, Dong-Wook (Dept. of Electrical Engineering, Dongguk University)
  • 발행 : 2000.11.25

초록

In the field of computer graphics, it approached the investigation of outstanding performance and high speed. Although most introduced Anti-Aliasing method were to meet these, it was not to improve speed. Because Anti-Aliasing method was focus on only qualify. Anti-Aliasing Effect is compensated from movement of object on the screen. Speed is important in the REAL-TIME application program like as 3D games. Cause Anti-Aliasing which needs great amount of time is not used in general. This Paper suggest the Efficient Anti-Aliasing method which apply Two-Point Anti-Aliasing Method that informs brightness data of the screen and use adjacent brightness data for real-time rendering.

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