Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2000.11d
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- Pages.123-126
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- 2000
Design and Implementation of a Walking Beat Game Machine Using Frequency Analysis
주파수 분석을 이용한 워킹 비트 게임기 설계 및 구현
Abstract
In this paper, the portable game machine called W"alking Beat" is designed and implemented not only to propose the new possibilities for the peripheral equipment market of portable acoustic machine but also to overcome the limitation of the acoustic simulation game machine such as the existing Beat Mania. The old game machine can be used only in a particular place, where it is installed. However, in order to get over the constraint on this space problem "Walking Beat Game Machine" is designed to facilitate the portability. In addition, the frequency analysis method using FFT algorithm is employed by regarding the music data for the portable digital acoustic machine as source so that the limitation that the existing game machine depends heavily on the previously registered game contents can be overcome. By making it possible to play games for all the music and putting an emphasis on multimedia trend only to listen to the music, it is speculated that it can contribute to the development of the new culture in the near future.
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