Proceedings of the IEEK Conference (대한전자공학회:학술대회논문집)
- 2000.11c
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- Pages.109-112
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- 2000
3D Mesh Simplification Using Subdivided Edge Classification
세분화된 에지 분류 방법을 이용한 삼차원 메쉬 단순화
Abstract
Many applications in computer graphics require highly detailed complex models. However, the level of detail may vary considerably according to applications. It is often desirable to use approximations in place of excessively detailed models. We have developed a surface simplification algorithm which uses iterative contractions of edges to simplify models and maintains surface error approximations using a quadric metric. In this paper, we present an improved quadric error metric for simplifying meshes. The new metric, based on subdivided edge classification, results in more accurate simplified meshes. We show that a subdivided edge classification captures discontinuities efficiently. The new scheme is demonstrated on a variety of meshes.
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