Pixel Reconstruction of Edge Boundary Block using Multi-Buffer

다중버퍼를 이용한 경계영역 블록의 화소 재조합

  • 한병준 (성균관대학교 전기전자켬퓨터 공학부) ;
  • 손창훈 (성균관대학교 전기전자켬퓨터 공학부) ;
  • 김응성 (성균관대학교 전기전자켬퓨터 공학부) ;
  • 이근영 (성균관대학교 전기전자켬퓨터 공학부)
  • Published : 1999.11.01

Abstract

The main purpose of padding methods is to extend the boundary segments of arbitrarily shaped objects to a regular grid so that the common block based coding technique, such as 8${\times}$8 DCT, can be applied. In the conventional padding methods used in MPEG-4: LPE and zero padding, the main process is based on 8${\times}$8 blocks. On the contrary, we propose a new padding method based on pixel-by-pixel. The proposed method puts pixels into a multi-busier using the typical value of each boundary blocks and reproduces new boundary blocks. Simulation results show that the proposed method reduces the conventional padding method and improves the coding efficiency of the conventional padding method.

Keywords