Implementation of Ray Tracing using Hit-Test Unit

Hit-Test Unit을 이용한 Ray Tracing의 구현

  • 최규열 (인하대학교 전자재료공학과) ;
  • 정덕진 (인하대학교 전자재료공학과)
  • Published : 1997.11.29

Abstract

The synthesis of the 3D images is the most important part of the virtual reality. The ray tracing is the best method for reality in the 3D graphics. But the ray tracing requires long computation time for the synthesis of the 3D images. So, we implements the ray tracing with software and hardware. Specially we designs the hit-test unit with FPGA tool for the ray-tracing.

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