Object Model ing from Depth Information Using Z-gradient

3차원 정보로 부터 Z축의 기울기를 이용한 물체의 조형.

  • Published : 1987.07.03

Abstract

In this paper, we drive useful data from 3-D depth information as input using discontinuity boundary or clustering. And using magnitude and direction of z-gradient we classify the data into adaptable primitive types through intrinsic and stochastical processing. After these processing information is reconstructed for forming data base. And make relationship and standard view position for matching.

Keywords